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fix: Vehicle spawning #398

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merged 1 commit into from
Jan 8, 2025

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OH296
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@OH296 OH296 commented Jan 8, 2025

Description of changes

  • Removed use of 0 index not normally used in vehicle arrays causing vehicles to not spawn as 0 index was exiting logic

Reasons for changes

  • vehicles could not be made or spawned
  • bug reported

Related links

How have you tested your changes?

  • Compile
  • New game
  • Next turn
  • Space Travel
  • Ground Battle

Summary by Sourcery

Bug Fixes:

  • Fixed an issue that prevented vehicles from spawning.

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sourcery-ai bot commented Jan 8, 2025

Reviewer's Guide by Sourcery

This pull request fixes a bug that prevented vehicles from spawning. The bug was caused by the use of a 0 index in the vehicle arrays, which is not normally used. The fix changes the start index of the loop from 0 to 1.

File-Level Changes

Change Details Files
Start vehicle array indexing from 1
  • Changed the loop start index from 0 to 1 to avoid using the 0 index in the vehicle arrays.
  • Used array access instead of array accessor in the condition check inside the loop
scripts/scr_add_vehicle/scr_add_vehicle.gml

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Getting Help

@OH296 OH296 changed the title fix: vehicle spawning fix: Vehicle spawning Jan 8, 2025
@github-actions github-actions bot added the PR: Fix This is a fix for a bug label Jan 8, 2025
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Hey @OH296 - I've reviewed your changes - here's some feedback:

Overall Comments:

  • Starting array iteration from index 1 instead of 0 seems unusual and could lead to confusion. Could you explain why index 0 needs to be skipped? There might be a better solution that maintains conventional 0-based array indexing.
Here's what I looked at during the review
  • 🟢 General issues: all looks good
  • 🟢 Security: all looks good
  • 🟢 Testing: all looks good
  • 🟢 Complexity: all looks good
  • 🟢 Documentation: all looks good

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@OH296 OH296 merged commit 389a84f into Adeptus-Dominus:release/0.10.0.0 Jan 8, 2025
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