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feat: Extra vehicles from json now works #362
feat: Extra vehicles from json now works #362
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Reviewer's Guide by SourceryThis pull request implements the File-Level Changes
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Hey @VanWeapon - I've reviewed your changes - here's some feedback:
Overall Comments:
- There's a bug in the Land Speeder implementation - the _slot++ increment is outside the repeat loop, which will cause all Land Speeders to be added to the same slot
Here's what I looked at during the review
- 🟡 General issues: 3 issues found
- 🟢 Security: all looks good
- 🟢 Testing: all looks good
- 🟢 Complexity: all looks good
- 🟢 Documentation: all looks good
Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.
@sourcery-ai review |
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Hey @VanWeapon - I've reviewed your changes - here's some feedback:
Overall Comments:
- Consider refactoring the repeated vehicle initialization checks into a data-driven structure to reduce code duplication. This could be achieved by creating a vehicle configuration map that defines the properties and initialization logic for each vehicle type.
Here's what I looked at during the review
- 🟢 General issues: all looks good
- 🟢 Security: all looks good
- 🟢 Testing: all looks good
- 🟢 Complexity: all looks good
- 🟢 Documentation: all looks good
Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.
Description of changes
extra_vehicles
attribute from chapter jsons which works on init now. All extra vehicles are added to the 10th company so they show up on the homeworld at the beginning of the gameReasons for changes
Related links
Summary by Sourcery
New Features: