diff --git a/scripts/scr_random_event/scr_random_event.gml b/scripts/scr_random_event/scr_random_event.gml index 46fe52789..1c68fa04f 100644 --- a/scripts/scr_random_event/scr_random_event.gml +++ b/scripts/scr_random_event/scr_random_event.gml @@ -90,13 +90,13 @@ function scr_random_event(execute_now) { [ EVENT.warp_storms, EVENT.enemy_forces, - EVENT.crusade, - EVENT.enemy, + //EVENT.crusade, // Reportly breaks often because of lack of imperial fleets and eats player ships // TODO LOW CRUSADE_EVENT // fix + EVENT.enemy, // Save-scumming event, Should probably base this on something else than tech-scavs EVENT.mutation, - EVENT.ship_lost, - EVENT.chaos_invasion, - EVENT.necron_awaken, - EVENT.fallen, + EVENT.ship_lost, // Another save-scumming event, mainly due to rarity of player ships + //EVENT.chaos_invasion, // Spawns Chaos fleets way too close to player owned worlds with no warning and usually lots of big ships, save-scum galore and encourages fleet-based chapters // TODO LOW INVASION_EVENT // Make them spawn way farther with more warning, make them have a different goal or remove this event entirely + EVENT.necron_awaken, // Inquisitor check for this is inverted + //EVENT.fallen, // Event mission cannot be completed and never expires // TODO LOW FALLEN_EVENT // fix ]; } @@ -1435,4 +1435,4 @@ function scr_random_event(execute_now) { //with(obj_star){if (x<-10000){x+=20000;y+=20000;}} -} \ No newline at end of file +}