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fix: Disable annoying events (#481)
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MCPO-Spartan-117 authored Feb 16, 2025
1 parent dc25c82 commit 427249a
Showing 1 changed file with 7 additions and 7 deletions.
14 changes: 7 additions & 7 deletions scripts/scr_random_event/scr_random_event.gml
Original file line number Diff line number Diff line change
Expand Up @@ -90,13 +90,13 @@ function scr_random_event(execute_now) {
[
EVENT.warp_storms,
EVENT.enemy_forces,
EVENT.crusade,
EVENT.enemy,
//EVENT.crusade, // Reportly breaks often because of lack of imperial fleets and eats player ships // TODO LOW CRUSADE_EVENT // fix
EVENT.enemy, // Save-scumming event, Should probably base this on something else than tech-scavs
EVENT.mutation,
EVENT.ship_lost,
EVENT.chaos_invasion,
EVENT.necron_awaken,
EVENT.fallen,
EVENT.ship_lost, // Another save-scumming event, mainly due to rarity of player ships
//EVENT.chaos_invasion, // Spawns Chaos fleets way too close to player owned worlds with no warning and usually lots of big ships, save-scum galore and encourages fleet-based chapters // TODO LOW INVASION_EVENT // Make them spawn way farther with more warning, make them have a different goal or remove this event entirely
EVENT.necron_awaken, // Inquisitor check for this is inverted
//EVENT.fallen, // Event mission cannot be completed and never expires // TODO LOW FALLEN_EVENT // fix
];
}

Expand Down Expand Up @@ -1435,4 +1435,4 @@ function scr_random_event(execute_now) {
//with(obj_star){if (x<-10000){x+=20000;y+=20000;}}


}
}

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