Planes of Tlessa: Delusions Abound
Planes of Tlessa is back with a new update. In this one, we focus on opening the Delusional Memories Event.
There have been some significant balance changes to weapons, including spells and to armour. We have also done some sorting in your inventory.
Let's discuss these changes and the new things you can expect in the new event!
Bug Fixes
- Fixed an issue where Faction Loyalties for bounties and crafting were not updating properly.
- We now properly list out quests that need to be completed when you have a chain of quests to do before you can complete the quest in question.
Time Zone Change
The game was running on America/Edmonton Time and now the game runs on America/Montreal Time which is GMT-4 and GMT-5 when the clocks roll back.
Various messages that use the old time zone have been updated to reflect the new time zone change.
Weapons, Spells, Armour and Rings Changes
For regular weapons, armour and spells, there are new weapon types:
- Daggers
- Swords
- Claws
- Censers
- Wands
These, along with the other weapon types, will now properly map to your class. The only class that doesn't have weapons is Alcoholic due to the fact that they don't use weapons—too drunk to wield anything.
The mappings are as such:
- Fighter => Swords
- Vampire => Claws
- Ranger => Bows
- Prophets => Censers and Healing Spells
- Heretics => Wands, Staves and Damage Spells
- Thief => Daggers and Bows
- Arcane Alchemist => Staves and Damage Spells
- Prisoner => Any and All Weapon Types
- Merchant => Staves and Bows
- Dancer => Fans
- Cleric => Maces
- Gun Slinger => Guns
- Book Binder => Scratch Awls
- Prisoner => Any
- Alcoholic => None (the shop will show all available weapons and spells)
All of these weapon types now have a total of 59 items that you can craft. If you currently think you have crafted the highest item possible, think again, because in some instances new weapons or spells have been added to bring the list to 59.
Of the new weapon types, new special weapons have been added for:
- Pirate Lord Leather
- Hell Forged
- Purgatory Chain
- Corrupted Ice
- Delusional Memories
- Twisted Earth
- Faithless Plate
These specialties have also had their costs adjusted as such:
- Pirate Lord Leather
- No cost, can only be obtained by participating in the raid: The Smugglers Are Back!
- Hell Forged
- Gold Cost: 150 Billion
- Gold Dust Cost: 15,000
- Shards Cost: 5,000
- Copper Coins Cost: 0
- Purgatory Chains
- Cost: 250 Billion
- Gold Dust Cost: 25,000
- Shards Cost: 10,000
- Copper Coins Cost: 5,000
- Corrupted Ice
- No cost, can only be obtained by participating in The Winter Event raids: The Ice Queen’s Reign and The Frozen King, as well as Mr. Whiskers handing out special gifts while this event runs
- Twisted Earth
- Cost: 325 Billion
- Gold Dust Cost: 30,000
- Shards Cost: 15,000
- Copper Coins Cost: 10,000
- Delusional Silver
- No cost, can only be obtained by participating in global events while this map is open during the Delusional Memories event, and also by participating in The Jester of Time raid while the map is open
- Faithless Plate
- No cost, can only be obtained by fighting monsters at Dungeons of the Twisted Maiden while wearing Twisted Earth gear to increase the chance of drop
Because there are new weapons, the following changes have also been made:
The game currently has a set of weapons known as "weapons" or "general weapons" for both specialty types, such as those listed above with new costs, and regular types, such as the ones you can craft/buy from the shop. These have been removed. You will notice that:
- If you have any of these "general weapons" in your inventory, they have been replaced with a weapon that matches your class. In the case of a class that has multiple weapon types (excluding spells), one of those types is chosen at random.
- All holy oils, enchants, gems, and sockets are moved over for you.
- If you have a set that is equippable, the same thing applies here. We replace it with a class-specific weapon and move everything over.
Example: You have a Cosmic Weapon with holy oils and gems attached. You are a Fighter. This has been replaced with a Cosmic Sword with the same oils and gems.
All weapons and spells have been rebalanced for crafting, damage, healing (if applicable), base mod stats (i.e., STR, DEX, INT, and so on), and cost. Base weapons can now go up to 36 Billion in cost for crafting. The shop still only goes up to 2 Billion in cost for selling.
All Market Listings and Historical data have been cleaned up. If you were selling a general weapon on the market, this has been removed and the cost you listed it for has been given to you, assuming you are not gold capped at 2 Trillion gold.
Armour
All armour has followed the same concept as weapons. Since armour doesn’t have "general armour", nothing has been deleted or removed from the market or characters’ inventory.
However, there are now 59 pieces of armour that you can craft for each type, so characters who think they have crafted level 400 gear might want to check the list again because new armour has been added.
Armour has also had its AC (Armour Class - or Defence) increased to a maximum of slightly less than 2 Billion.
Armour for specialty shops such as Hell Forged, Purgatory Chains and so on follows the above pricing changes and increases the AC above 2 Billion.
AC Changes
Because items have an increased AC, and there are affixes that can increase the AC of an item, this means that characters can now have an Armour Class well in excess of 1 Trillion, which helps with surviving stronger monsters.
Rings
Rings have also been adjusted in terms of specialty item costs, as mentioned above, and have had new ones added to bring their count to 59 rings in total that you can buy/craft.
Inventory Changes
Items are now ordered in your inventory by your class’s base damage stat. For example, if you are a Heretic, all your items in your inventory are now ordered by your Intelligence stat.
In this case, items with the highest INT are placed first. However, this doesn't mean the item is better—it still depends on what you have equipped.
The help docs have also been updated to show this, as well as the beginning guide quests which indicate going through your inventory to compare what's best for you.
If a character changes their class, their inventory will re-order the items by that class's new damage stat.
Monster Changes
Monsters have been rebalanced to account for the weapon and armour changes. Players may find them slightly stronger as their stats, health, attack, drop rates, and so on have been modified.
Players, specifically new ones working their way through the various planes and the story, will find Hell to be harder than the Shadow Planes, Purgatory to be harder than Hell, and Twisted Memories to be harder than Purgatory.
For special event maps like The Ice Plane and Delusional Memories, these monsters will use the same stats as Twisted Memories—assuming you have access to Purgatory. If not, you will face Surface Monsters.
Celestial Changes
Celestial monsters have also been rebalanced, and we have a consistent list of 10 Celestials for Surface, Labyrinth, Dungeons, Shadow Planes, Hell, and Delusional Memories.
Hell is a new set of Celestials.
As players go down in the Planes, the Celestials will get stronger, and the shard rewards will get better.
As a result, the Celestial monsters have been regenerated. These are designed to be more mid to early endgame creatures that, while they do drop quest items for some quests to progress the story, are also used to test your skill before you head into Raids and Weekly Fights, which are designed to be more endgame content.
Weekly Fights
Weekly fights have now been rebalanced. Players will also find a new set of weekly fights in Purgatory that are unlocked through a quest in the special event map: Delusional Memories.
These new weekly fights for Purgatory, unlocked through a quest line on Delusional Memories, feature some of the hardest creatures—outside of raid monsters and Raid Bosses—and have the opportunity to drop cosmic items.
Shop Changes
The Shop will now show you a list of items that are appropriate for your class. However, you are able to switch to other types, since all classes can equip any weapon they want.
Class-specific weapons, such as wands for Heretics, will increase the stats of that class and come with special attacks that can automatically fire off depending on the class bonus, which is raised via the specific class skill level for that class. Check out classes for more information, which lists their weapon and skill as well as special attack.
Class Bonus Changes
A character’s class bonus affects their class's special ability to fire, and when a character has specific weapons equipped and a high enough class bonus, which can be raised by leveling their class-specific skill, this special will fire off in battle automatically.
Some classes had the weapons they require to have equipped changed. Players can check their class details in the help section to see if their class has changed. For example, instead of damage spells, Heretics now require at least one wand. For Thieves, instead of any weapon, they need at least one dagger or a bow equipped.
Class Rank Changes
Characters will now see each class’s preferred weapons at the top of the weapon masteries section when clicking into a class.
For example, if you are a Heretic and you go to Class Ranks, under See Additional Info on the character sheet, and click on Heretic, you'll see: Wand, Stave, and Spell Damage at the top. Fighters, for example, will see Sword.
Crafting Weapons
When characters go to craft weapons, they will find that they have a new option:
- For my class
This option will find the weapon your class uses and return that list of types. For example: Heretics can use Wands, Staves, and Damage Spells—we will return Wands and Staves.
For the case of Prisoners or Alcoholics, we will tell you that:
- Prisoner: Your class can use any weapon and should choose a different type
- Alcoholic: Your class doesn't generally use weapons and should choose a different type
The crafting documentation and associated guide quest has been updated to reflect these changes.
New Quests
There are a set of new quests for Delusional Memories that have players traveling between various planes, including the current endgame plane: Twisted Memories.
The story will pick up after you have killed the Jester the last time the Delusional Memories event ran, and tell a story that twists and turns its way until you learn more about the new Raid Boss: The Corrupted Bishop.
New Ancestral Item: Ancestral Fang of Delusional Thoughts
This new ancestral item can be obtained by fighting and being the one who defeats the new raid boss: The Corrupted Bishop in Delusional Memories when that raid kicks off.
Players can see the Event Calendar to know when to expect it.
This item is geared towards Vampires.