- Multi-threaded job system
- Written in C++20
- Unit testing
Use cmake
to build the project.
Additionally options are presented, BUILD_EXAMPLES
and BUILD_TESTS
to build game examples and unit tests respectively.
cmake -DBUILD_EXAMPLES=ON -DBUILD_TESTS=ON .
Currently, Cellular must be built in your project via CMake. An easy implementation is adding the directory of the engine to your CMakeLists.txt and linking the library.
target_link_libraries(${PROJECT_NAME} PUBLIC cellular)
add_subdirectory(cellular)