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galep.c
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#include <acknex.h>
#include <default.c>
#include <particles.c>
#define PRAGMA_PATH "include"
#define PRAGMA_PATH "src"
#define PRAGMA_PATH "models"
#define PRAGMA_PATH "sounds"
#define PRAGMA_PATH "textures"
#define PRAGMA_PATH "textures\\cubemaps"
#define PRAGMA_LEVEL "menu.wmp"
#define PRAGMA_LEVEL "space.wmp"
#include "menu.h"
#include "level.h"
#include "player.h"
#include "startup.h"
#include "camera.h"
#include "item_boost.h"
#include "item_energy.h"
#include "item_speed.h"
#include "item_checkpoint.h"
#include "obstacle_asteroid.h"
#include "obstacle_cloud.h"
#include "environment.h"
#include "explosion.h"
#include "enemy.h"
#include "item_galep.h"
#include "level.c"
#include "player.c"
#include "camera.c"
#include "environment.c"
#include "explosion.c"
#include "enemy.c"
#include "item_galep.c"
void main_exit()
{
hud_close();
}
void main_close()
{
sys_exit("");
}
void main_resize()
{
resizeMenu();
}
void main() {
video_mode = 12;
video_screen = 1;
on_exit = main_exit;
on_close = main_close;
on_resize = main_resize;
randomize();
fps_max = 60;
showMenu();
//level_start();
/* while(1) {
wait(1);
}
level_stop();*/
}