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Add GLSL hextiling node implementation #2094

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msuzuki-nvidia
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This PR adds GLSL implementation for hextiling nodes proposed by #2093.

Nodes to add:

  • <hextiledimage> (color3 and color4)
  • <hextilednormalmap> (vector3)

@crydalch
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We had some of our folks take a look internally the implementation looks great. Thank you @msuzuki-nvidia!

Are there any outstanding issues, or is this ready enough to consider for 1.39.2 perhaps?

@msuzuki-nvidia
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@crydalch Thank you for your review!

I would leave the timing of the merge and release to @jstone-lucasfilm

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4 participants