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Make glTF PBR thickness input control thin-walledness #1937
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Make glTF PBR thickness input control thin-walledness #1937
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Just a heads-up: looks good in MaterialXView, but I'm waiting for USD with MaterialX 1.39 so that this can be tested with a path tracer. |
@pablode I believe it's now possible to test MaterialX 1.39 functionality in Omniverse Kit 106, if you'd like to give this a try. |
@jstone-lucasfilm I just tested this with MaterialX 1.39.1 and the latest MDL SDK. Unfortunately I'm getting an MDL compilation error:
At first glance, the problem seems to be that |
Thanks for testing this, @pablode, and I'm CC'ing @niklasharrysson for his thoughts on which direction we ought to go with the uniformity of thickness and thin-walled properties in MaterialX. |
Since the
It is MDL in particular that enforces this rule, as it has the concept of uniform variables built into the language. And |
Attempts to fix #1936. Needs some testing.