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import pygame | ||
from hooman import Hooman | ||
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pygame.init() | ||
window_width, window_height = 500,500 | ||
hapi = Hooman(window_width, window_height) | ||
drawing = False | ||
lines = [] # Store line segments and colors | ||
background_color = hapi.color["white"] | ||
draw_color = hapi.color['black'] # Current drawing color | ||
draw_thickness = 5 | ||
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def handle_events(event): | ||
global drawing, draw_color, lines | ||
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if event.type == pygame.QUIT: | ||
hapi.is_running = False | ||
elif event.type == pygame.MOUSEBUTTONDOWN: | ||
drawing = True | ||
lines.append(([(hapi.mouseX(), hapi.mouseY())], draw_color)) | ||
elif event.type == pygame.MOUSEMOTION and drawing: | ||
lines[-1][0].append((hapi.mouseX(), hapi.mouseY())) | ||
elif event.type == pygame.MOUSEBUTTONUP: | ||
drawing = False | ||
elif event.type == pygame.KEYDOWN: | ||
if event.key == pygame.K_r: # Reset the screen when 'R' is pressed | ||
lines.clear() | ||
elif event.key == pygame.K_b: # Blue | ||
draw_color = hapi.color["black"] | ||
elif event.key == pygame.K_g: # Green | ||
draw_color = hapi.color["green"] | ||
elif event.key == pygame.K_y: # Yellow | ||
draw_color = hapi.color["yellow"] | ||
elif event.key == pygame.K_d: #red | ||
draw_color = hapi.color["red"] | ||
elif event.key == pygame.K_u: #red | ||
draw_color = hapi.color["blue"] | ||
# Add more controls for changing colors, erasing, etc. | ||
hapi.handle_events = handle_events | ||
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while hapi.is_running: | ||
hapi.background(background_color) | ||
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for event in pygame.event.get(): | ||
handle_events(event) | ||
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for points, color in lines: | ||
hapi.stroke_size(draw_thickness) | ||
hapi.stroke(color) | ||
for i in range(1, len(points)): | ||
hapi.line(points[i-1][0], points[i-1][1], points[i][0], points[i][1]) | ||
# Display instructions | ||
instruction_text = "Colors: B-Black, G-Green, Y-Yellow, D-Red, U-Blue | R to reset" | ||
text_x = 10 | ||
text_y = window_height - 30 | ||
hapi.fill(0) | ||
hapi.text(instruction_text, text_x, text_y) | ||
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hapi.flip_display() | ||
hapi.event_loop() | ||
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pygame.quit() |