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palette.h
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/*
* palette.h - Palette handling.
*
* Written by
* Ettore Perazzoli <ettore@comm2000.it>
* Andreas Boose <viceteam@t-online.de>
*
* This file is part of VICE, the Versatile Commodore Emulator.
* See README for copyright notice.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
* 02111-1307 USA.
*
*/
#ifndef VICE_PALETTE_H
#define VICE_PALETTE_H
#include "types.h"
typedef struct palette_entry_s {
char *name;
BYTE red;
BYTE green;
BYTE blue;
BYTE dither;
} palette_entry_t;
typedef struct palette_s {
unsigned int num_entries;
palette_entry_t *entries;
} palette_t;
extern void palette_init(void);
extern palette_t *palette_create(unsigned int num_entries,
const char *entry_names[]);
extern void palette_free(palette_t *p);
extern int palette_load(const char *file_name, palette_t *palette_return);
extern int palette_save(const char *file_name, const palette_t *palette);
#endif