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server.py
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"""Server source."""
import socket
import select
import os
import pygame
from f_server.game_server_init import GameServerInit
from f_server.game_server import GameServer
from f_server.simple_server import SimpleServer
def clear_the_shell():
"""Very small function used to clear the shell.
<3
"""
os.system('cls' if os.name == 'nt' else 'clear')
class BaseServer:
"""The server class."""
def __init__(self):
"""Initialize the class."""
# CONNECTION INFOS
self.hote = ''
self.port = 12800
# SOCKET INITIALISATION
self._socket = socket.socket()
self._socket.bind((self.hote, self.port))
self._socket.listen(5)
print("The server listen now at the port: {}".format(self.port))
# SOCKET CLIENTS LIST
self.clients_sockets = []
# FPS
self.clock = pygame.time.Clock()
# SERVER STATUS
self._server = SimpleServer(self._socket, self.clients_sockets)
# BOOLEAN THAT RUN THE LOOP
self._running = True
def run(self):
"""Run the main loop."""
while self._running:
self._change_server_state()
try:
self._add_clients()
self._test_clients()
self._server.run_a_turn()
except OSError:
self.clients_sockets = []
self._server = SimpleServer(self._socket,
self.clients_sockets)
clear_the_shell()
print('Connection error or max connection exceeded.'
'\nServer reinitialized.')
self.clock.tick(30)
self._close()
def _add_clients(self):
"""Add news clients to the server.
For performances issues, i stop the clients connexion after 4 clients.
"""
if self.clients_sockets and len(self.clients_sockets) > 4:
raise OSError
return
wanted_connexions, wlist, xlist = select.select([self._socket],
[], [], 0)
for new_connection in wanted_connexions:
client_socket, connexion_infos = new_connection.accept()
self.clients_sockets.append(client_socket)
print('added connection (from server): {0}'.format(
connexion_infos))
def _change_server_state(self):
"""Change the server's state if needed."""
if self._server.go_to == 'init_game':
nb_players = self._server.nb_players
map_content = self._server.map_content
host_player = self._server.host_player
self._server = GameServerInit(nb_players, map_content,
self.clients_sockets,
host_player, self._socket)
elif self._server.go_to == 'game_server':
_map = self._server._map
self._server = GameServer(self._server.connection, _map,
self._server.turn)
elif self._server.go_to == 'default':
self.clients_sockets = []
self._server = SimpleServer(self._socket, self.clients_sockets)
clear_the_shell()
print("Finished game.\nServer reinitialized.")
def _test_clients(self):
"""Test if each client is connected."""
for i, client in enumerate(self.clients_sockets):
try:
client.send(b'')
except OSError:
client.close()
del self.clients_sockets[i]
print('a client is deconnected.')
def _close(self):
"""Close the connection."""
print("closing connections.")
for client in self.clients_sockets:
client.close()
self._socket.close()
if __name__ == '__main__':
BaseServer().run()