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Data Synchronization and Audio Effects Update

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@DavidLiebemann DavidLiebemann released this 02 Dec 12:31
· 206 commits to master since this release

Added

  • Room Effects now get interpolated between inside and outside of a room
  • Implemented a direction audio source, which interpolates effects (lowpassfilter and volume) based on the angle towards the audio listener

Changed

  • Refactoring of the multiplayer synchronization interface. AOdinMultiplayerAdapter can now be interhited to supply implementations for different multiplayer backends - e.g. Photon, Mirror, Unity Networking etc.
  • Player name and color synchronization is now handled using ODIN Custom Data