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Room Effects now get interpolated between inside and outside of a room
Implemented a direction audio source, which interpolates effects (lowpassfilter and volume) based on the angle towards the audio listener
Changed
Refactoring of the multiplayer synchronization interface. AOdinMultiplayerAdapter can now be interhited to supply implementations for different multiplayer backends - e.g. Photon, Mirror, Unity Networking etc.
Player name and color synchronization is now handled using ODIN Custom Data