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No textures found on darkwar.wad #93
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Ah yes, that is a problem for right now due to the somewhat hard-coded nature of the TEXTURE/PNAMES entries for DOOM. What I’ve been attempting for DARKWAR is texture encapsulation that would pre-process the namespaces beforehand into a unique EPK that would get generated and thusly “side-loaded”, provided the user has the registered IWAD, much the same way I’m planning for RTL maps -> BSP. Stay tuned for that as I have no time-table, since we are trying to focus on making a full stable EDGE release. What I would try to do for now as a dirty hack, is load a PWAD alongside that has a MAP01 and a few textures in it - that’s how I was initially testing support a few years ago. Keep in mind that due to the upcoming release we have had to roll back on some ROTT support for stability reasons, but as soon as the full release is made, work will resume accordingly. |
thank you for your response. Im playing Rise of the Triad through this source code "https://github.com/Corbachu/rottexpr" but i have no sound. I understand that in EDGE I could play ROTT with sound through the soundfonts. |
@orderorder Ill eventually get back to the EDGEROTT port when I clean up EDGE for a new release. Right now the parent port is too messy to continue allowing ROTT or Wolf3D, as its causes numerous compatibility issues which I never had time to address before. |
debug.txt
When i execute ./EDGE ./darkwar.wad in linux show this error:
I have these files and folders on the directory:
These files were extracted from GOG version
The text was updated successfully, but these errors were encountered: