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This comes from using null values
This will be fixed in a future version
In the meantime it is possible to check before using an After effect that the value is not null, by adding for example a default value to Y in this example
Just add a line, like HALF to Y (possibly excluding the later key that gives the value to Y, but not necessarily if the overcontrol is not activated) at the begining of the mapping
For example, use a mapping that redirects a keyboard key like 'A' or a joystick key like 'DPAD Up' to an abscissa DimY
And the program close itself.
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