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ZHCN.cs
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using Engine;
using Engine.Graphics;
using Game;
using GameEntitySystem;
using System;
using System.Collections.Generic;
using System.IO;
namespace ZHCN
{
[PluginLoader("zh-cn", "", 0)]
public class ZHCN
{
public static PlayerData PlayerData;
/// <summary>
/// 读取键值对文件
/// </summary>
/// <param name="dict">读取到的数据</param>
/// <param name="stream">要读取的流</param>
/// <param name="separator">分隔符</param>
/// <param name="commentchar">注释符</param>
public static void ReadKeyValueFile(Dictionary<string, string> dict, Stream stream, char separator = '=', char commentchar = '#')
{
var reader = new StreamReader(stream);
while (true)
{
var line = reader.ReadLine();
if (line == null) return;
if (line[0] != commentchar)
{
int i = line.IndexOf(separator);
if (i >= 0)
dict[line.Substring(0, i).Replace("\\n", "\n")] = line.Substring(i + 1);
}
}
}
public static string GetEntryTypeDescription(ExternalContentType type)
{
switch (type)
{
case ExternalContentType.Directory: return "目录";
case ExternalContentType.World: return "世界";
case ExternalContentType.BlocksTexture: return "材质纹理";
case ExternalContentType.CharacterSkin: return "角色皮肤";
case ExternalContentType.FurniturePack: return "家具包";
default: return string.Empty;
}
}
public static void Init(PlayerData data, Project project)
{
PlayerData = data;
data.m_stateMachine.m_states.Remove("PlayerDead");
data.m_stateMachine.AddState("PlayerDead", Enter, Update, null);
}
public static void Enter()
{
PlayerData.View.ActiveCamera = PlayerData.View.FindCamera<DeathCamera>();
if (PlayerData.ComponentPlayer != null)
{
string text = PlayerData.ComponentPlayer.ComponentHealth.CauseOfDeath;
if (string.IsNullOrEmpty(text))
text = "未知";
string arg = "死因: " + text;
if (PlayerData.m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Cruel)
PlayerData.ComponentPlayer.ComponentGui.DisplayLargeMessage("你死了", $"{arg}\n\n不能在残酷模式复活", 30f, 1.5f);
else if (PlayerData.m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Adventure && !PlayerData.m_subsystemGameInfo.WorldSettings.IsAdventureRespawnAllowed)
PlayerData.ComponentPlayer.ComponentGui.DisplayLargeMessage("你死了", $"{arg}\n\n轻触以重置", 30f, 1.5f);
else
PlayerData.ComponentPlayer.ComponentGui.DisplayLargeMessage("你死了", $"{arg}\n\n轻触以复活", 30f, 1.5f);
}
PlayerData.Level = MathUtils.Max(MathUtils.Floor(PlayerData.Level / 2f), 1f);
}
public static void Update()
{
if (PlayerData.ComponentPlayer == null)
PlayerData.m_stateMachine.TransitionTo("PrepareSpawn");
else if ((PlayerData.m_playerDeathTime.HasValue ? Time.RealTime - PlayerData.m_playerDeathTime.Value : Time.RealTime) > 1.5 && !DialogsManager.HasDialogs(PlayerData.ComponentPlayer.View.GameWidget) && PlayerData.ComponentPlayer.View.Input.Any)
if (PlayerData.m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Cruel)
DialogsManager.ShowDialog(PlayerData.ComponentPlayer.View.GameWidget, new GameMenuDialog(PlayerData.ComponentPlayer));
else if (PlayerData.m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Adventure && !PlayerData.m_subsystemGameInfo.WorldSettings.IsAdventureRespawnAllowed)
ScreensManager.SwitchScreen("GameLoading", GameManager.WorldInfo, "AdventureRestart");
else
PlayerData.m_project.RemoveEntity(PlayerData.ComponentPlayer.Entity, true);
}
public static string[] BlockDigMethodNames;
public static string[] CommunityContentModeNames;
public static string[] ScreenshotSizeNames;
public static string[] ResolutionModeNames;
public static string[] GuiSizeNames;
public static string[] SkyRenderingModeNames;
public static string[] ViewAngleModeNames;
public static string[] GameModeNames;
public static string[] EnvironmentBehaviorModeNames;
public static string[] TerrainGenerationModeNames;
//public static string[] ExternalContentTypeNames;
//public static string[] LookControlModeNames;
//public static string[] MoveControlModeNames;
public static string[] TimeOfDayModeNames;
public static string[] PlayerClassNames;
public static void Initialize()
{
BlockDigMethodNames = new[]{
"无",
"铲",
"挖",
"劈"
};
GameModeNames = new[]{
"创造",
"无害",
"挑战",
"残酷",
"冒险"
};
EnvironmentBehaviorModeNames = new[]{
"动态",
"静态"
};
TerrainGenerationModeNames = new[]{
"大陆",
"岛屿",
"平坦"
};
/*ExternalContentTypeNames = new[]{
"未知",
"目录",
"方块纹理",
"角色皮肤",
"世界"
};
LookControlModeNames = new[]{
"托盘",
"全屏幕",
"分离 触控"
};
MoveControlModeNames = new[]{
"托盘",
"按钮"
};*/
TimeOfDayModeNames = new[]{
"变化",
"白天",
"晚上",
"日出",
"日落"
};
ViewAngleModeNames = new[]{
"正常",
"窄",
"宽"
};
SkyRenderingModeNames = new[]{
"完整",
"无云",
"禁用"
};
GuiSizeNames = new[]{
"最小",
"小",
"正常",
"大"
};
ResolutionModeNames = new[]{
"低",
"中",
"高"
};
ScreenshotSizeNames = new[]{
"屏幕大小",
"全高清"
};
CommunityContentModeNames = new[]{
"禁用",
"严格",
"普通",
"全部显示"
};
PlayerClassNames = new[]{
"男",
"女"
};
var enumerator = ModsManager.GetEntries(".lng").GetEnumerator();
while (enumerator.MoveNext())
if (string.Equals(Path.GetFileNameWithoutExtension(enumerator.Current.Filename), "zh-cn", StringComparison.OrdinalIgnoreCase))
ReadKeyValueFile(LabelWidget.Strings, enumerator.Current.Stream);
ArrowBlock.m_displayNames = new[]
{
"木箭",
"石箭",
"铁箭",
"钻石箭",
"火箭",
"铁弩箭",
"钻石铁弩箭",
"爆炸弩箭",
"铜箭"
};
BulletBlock.m_displayNames = new[]
{
"步枪子弹",
"散弹",
"单颗散弹"
};
ExternalContentManager.GetEntryTypeDescription1 += GetEntryTypeDescription;
PlayerData.ctor1 += Init;
ScreensManager.Initialized += Init;
WorldOptionsScreen.Update1 = Update;
WorldOptionsScreen.Update_b__39_11 = U;
//WorldPalette.DefaultNames
BulletBlock.m_displayNames = new string[16]
{
"白色",
"浅青色",
"粉红色",
"淡蓝色",
"黄色",
"浅绿色",
"鲑红色",
"浅灰色",
"灰色",
"青色",
"紫色",
"蓝色",
"棕色",
"绿色",
"红色",
"黑色"
};
//LedBlock.LedColorDisplayNames
BulletBlock.m_displayNames = new string[8]
{
"白色",
"青色",
"红色",
"蓝色",
"黄色",
"绿色",
"橙色",
"紫色"
};
}
public static void Init()
{
((LoadingScreen)ScreensManager.CurrentScreen).AddLoadAction(ReplaceScreen);
}
public static void ReplaceScreen()
{
ScreensManager.m_screens["BestiaryDescription"] = new BestiaryDescriptionScreen();
ScreensManager.m_screens["ExternalContent"] = new ExternalContentScreen();
ScreensManager.m_screens["ModifyWorld"] = new ModifyWorldScreen();
ScreensManager.m_screens["RecipaediaDescription"] = new RecipaediaDescriptionScreen();
ScreensManager.m_screens["SettingsPerformance"] = new SettingsPerformanceScreen();
ScreensManager.m_screens["SettingsControls"] = new SettingsControlsScreen();
ScreensManager.m_screens["SettingsUi"] = new SettingsUiScreen();
}
public static void Update(WorldOptionsScreen s)
{
if (s.m_terrainGenerationButton.IsClicked && !s.m_isExistingWorld)
{
IList<int> enumValues = EnumUtils.GetEnumValues(typeof(TerrainGenerationMode));
DialogsManager.ShowDialog(null, new ListSelectionDialog("选择世界类型", enumValues, 56f, (Func<object, string>)WorldOptionsScreen.c._.Update_b__39_0, s.Update_b__39_1));
}
if (s.m_islandSizeEW.IsSliding && !s.m_isExistingWorld)
s.m_worldSettings.IslandSize.X = WorldOptionsScreen.m_islandSizes[MathUtils.Clamp((int)s.m_islandSizeEW.Value, 0, WorldOptionsScreen.m_islandSizes.Length - 1)];
if (s.m_islandSizeNS.IsSliding && !s.m_isExistingWorld)
s.m_worldSettings.IslandSize.Y = WorldOptionsScreen.m_islandSizes[MathUtils.Clamp((int)s.m_islandSizeNS.Value, 0, WorldOptionsScreen.m_islandSizes.Length - 1)];
if (s.m_flatTerrainLevelSlider.IsSliding && !s.m_isExistingWorld)
{
s.m_worldSettings.TerrainLevel = (int)s.m_flatTerrainLevelSlider.Value;
s.m_descriptionLabel.Text = StringsManager.GetString("FlatTerrainLevel.Description");
}
if (s.m_flatTerrainBlockButton.IsClicked && !s.m_isExistingWorld)
{
var items = new int[19]
{
8,
2,
7,
3,
67,
66,
4,
5,
26,
73,
21,
46,
47,
15,
62,
68,
126,
71,
1
};
DialogsManager.ShowDialog(null, new ListSelectionDialog("选择方块", items, 72f, (Func<object, Widget>)WorldOptionsScreen.c._.Update_b__39_2, s.Update_b__39_3));
}
if (s.m_flatTerrainMagmaOceanCheckbox.IsClicked)
{
s.m_worldSettings.TerrainOceanBlockIndex = (s.m_worldSettings.TerrainOceanBlockIndex == 18) ? 92 : 18;
s.m_descriptionLabel.Text = StringsManager.GetString("FlatTerrainMagmaOcean.Description");
}
if (s.m_seaLevelOffsetSlider.IsSliding && !s.m_isExistingWorld)
{
s.m_worldSettings.SeaLevelOffset = (int)s.m_seaLevelOffsetSlider.Value;
s.m_descriptionLabel.Text = StringsManager.GetString("SeaLevelOffset.Description");
}
if (s.m_temperatureOffsetSlider.IsSliding && !s.m_isExistingWorld)
{
s.m_worldSettings.TemperatureOffset = s.m_temperatureOffsetSlider.Value;
s.m_descriptionLabel.Text = StringsManager.GetString("TemperatureOffset.Description");
}
if (s.m_humidityOffsetSlider.IsSliding && !s.m_isExistingWorld)
{
s.m_worldSettings.HumidityOffset = s.m_humidityOffsetSlider.Value;
s.m_descriptionLabel.Text = StringsManager.GetString("HumidityOffset.Description");
}
if (s.m_biomeSizeSlider.IsSliding && !s.m_isExistingWorld)
{
s.m_worldSettings.BiomeSize = WorldOptionsScreen.m_biomeSizes[MathUtils.Clamp((int)s.m_biomeSizeSlider.Value, 0, WorldOptionsScreen.m_biomeSizes.Length - 1)];
s.m_descriptionLabel.Text = StringsManager.GetString("BiomeSize.Description");
}
if (s.m_blocksTextureButton.IsClicked)
{
BlocksTexturesManager.UpdateBlocksTexturesList();
var dialog = new ListSelectionDialog("选择方块材质", BlocksTexturesManager.BlockTexturesNames, 64f, (Func<object, Widget>)s.Update_b__39_4, s.Update_b__39_5);
DialogsManager.ShowDialog(null, dialog);
s.m_descriptionLabel.Text = StringsManager.GetString("BlocksTexture.Description");
}
if (s.m_paletteButton.IsClicked)
DialogsManager.ShowDialog(null, new EditPaletteDialog(s.m_worldSettings.Palette));
if (s.m_supernaturalCreaturesButton.IsClicked)
{
s.m_worldSettings.AreSupernaturalCreaturesEnabled = !s.m_worldSettings.AreSupernaturalCreaturesEnabled;
s.m_descriptionLabel.Text = StringsManager.GetString("SupernaturalCreatures." + s.m_worldSettings.AreSupernaturalCreaturesEnabled.ToString());
}
if (s.m_environmentBehaviorButton.IsClicked)
{
IList<int> enumValues2 = EnumUtils.GetEnumValues(typeof(EnvironmentBehaviorMode));
s.m_worldSettings.EnvironmentBehaviorMode = (EnvironmentBehaviorMode)((enumValues2.IndexOf((int)s.m_worldSettings.EnvironmentBehaviorMode) + 1) % enumValues2.Count);
s.m_descriptionLabel.Text = StringsManager.GetString("EnvironmentBehaviorMode." + s.m_worldSettings.EnvironmentBehaviorMode + ".Description");
}
if (s.m_timeOfDayButton.IsClicked)
{
IList<int> enumValues3 = EnumUtils.GetEnumValues(typeof(TimeOfDayMode));
s.m_worldSettings.TimeOfDayMode = (TimeOfDayMode)((enumValues3.IndexOf((int)s.m_worldSettings.TimeOfDayMode) + 1) % enumValues3.Count);
s.m_descriptionLabel.Text = StringsManager.GetString("TimeOfDayMode." + s.m_worldSettings.TimeOfDayMode + ".Description");
}
if (s.m_weatherEffectsButton.IsClicked)
{
s.m_worldSettings.AreWeatherEffectsEnabled = !s.m_worldSettings.AreWeatherEffectsEnabled;
s.m_descriptionLabel.Text = StringsManager.GetString("WeatherMode." + s.m_worldSettings.AreWeatherEffectsEnabled.ToString());
}
if (s.m_adventureRespawnButton.IsClicked)
{
s.m_worldSettings.IsAdventureRespawnAllowed = !s.m_worldSettings.IsAdventureRespawnAllowed;
s.m_descriptionLabel.Text = StringsManager.GetString("AdventureRespawnMode." + s.m_worldSettings.IsAdventureRespawnAllowed.ToString());
}
if (s.m_adventureSurvivalMechanicsButton.IsClicked)
{
s.m_worldSettings.AreAdventureSurvivalMechanicsEnabled = !s.m_worldSettings.AreAdventureSurvivalMechanicsEnabled;
s.m_descriptionLabel.Text = StringsManager.GetString("AdventureSurvivalMechanics." + s.m_worldSettings.AreAdventureSurvivalMechanicsEnabled.ToString());
}
s.m_creativeModePanel.IsVisible = s.m_worldSettings.GameMode == GameMode.Creative;
s.m_newWorldOnlyPanel.IsVisible = !s.m_isExistingWorld;
s.m_continentTerrainPanel.IsVisible = s.m_worldSettings.TerrainGenerationMode == TerrainGenerationMode.Continent;
s.m_islandTerrainPanel.IsVisible = s.m_worldSettings.TerrainGenerationMode == TerrainGenerationMode.Island;
s.m_flatTerrainPanel.IsVisible = s.m_worldSettings.TerrainGenerationMode == TerrainGenerationMode.Flat;
s.m_terrainGenerationLabel.Text = TerrainGenerationModeNames[(int)s.m_worldSettings.TerrainGenerationMode];
s.m_islandSizeEW.Value = WorldOptionsScreen.FindNearestIndex(WorldOptionsScreen.m_islandSizes, s.m_worldSettings.IslandSize.X);
s.m_islandSizeEW.Text = s.m_worldSettings.IslandSize.X.ToString();
s.m_islandSizeNS.Value = WorldOptionsScreen.FindNearestIndex(WorldOptionsScreen.m_islandSizes, s.m_worldSettings.IslandSize.Y);
s.m_islandSizeNS.Text = s.m_worldSettings.IslandSize.Y.ToString();
s.m_flatTerrainLevelSlider.Value = s.m_worldSettings.TerrainLevel;
s.m_flatTerrainLevelSlider.Text = s.m_worldSettings.TerrainLevel.ToString();
s.m_flatTerrainBlock.Contents = s.m_worldSettings.TerrainBlockIndex;
s.m_flatTerrainMagmaOceanCheckbox.IsChecked = s.m_worldSettings.TerrainOceanBlockIndex == 92;
string text = (BlocksManager.Blocks[s.m_worldSettings.TerrainBlockIndex] != null) ? BlocksManager.Blocks[s.m_worldSettings.TerrainBlockIndex].GetDisplayName(null, Terrain.MakeBlockValue(s.m_worldSettings.TerrainBlockIndex)) : string.Empty;
s.m_flatTerrainBlockLabel.Text = text.Length > 10 ? (text.Substring(0, 10) + "...") : text;
Texture2D texture = s.m_blockTexturesCache.GetTexture(s.m_worldSettings.BlocksTextureName);
s.m_blocksTextureIcon.Subtexture = new Subtexture(texture, Vector2.Zero, Vector2.One);
s.m_blocksTextureLabel.Text = BlocksTexturesManager.GetDisplayName(s.m_worldSettings.BlocksTextureName);
s.m_blocksTextureDetails.Text = string.Format("{0}x{1}", new object[2]
{
texture.Width,
texture.Height
});
s.m_seaLevelOffsetSlider.Value = s.m_worldSettings.SeaLevelOffset;
s.m_seaLevelOffsetSlider.Text = WorldOptionsScreen.FormatOffset(s.m_worldSettings.SeaLevelOffset);
s.m_temperatureOffsetSlider.Value = s.m_worldSettings.TemperatureOffset;
s.m_temperatureOffsetSlider.Text = WorldOptionsScreen.FormatOffset(s.m_worldSettings.TemperatureOffset);
s.m_humidityOffsetSlider.Value = s.m_worldSettings.HumidityOffset;
s.m_humidityOffsetSlider.Text = WorldOptionsScreen.FormatOffset(s.m_worldSettings.HumidityOffset);
s.m_biomeSizeSlider.Value = WorldOptionsScreen.FindNearestIndex(WorldOptionsScreen.m_biomeSizes, s.m_worldSettings.BiomeSize);
s.m_biomeSizeSlider.Text = s.m_worldSettings.BiomeSize.ToString() + "x";
s.m_environmentBehaviorButton.Text = EnvironmentBehaviorModeNames[(int)s.m_worldSettings.EnvironmentBehaviorMode];
s.m_timeOfDayButton.Text = TimeOfDayModeNames[(int)s.m_worldSettings.TimeOfDayMode];
s.m_weatherEffectsButton.Text = s.m_worldSettings.AreWeatherEffectsEnabled ? "Enabled" : "Disabled";
s.m_adventureRespawnButton.Text = s.m_worldSettings.IsAdventureRespawnAllowed ? "Allowed" : "Not Allowed";
s.m_adventureSurvivalMechanicsButton.Text = s.m_worldSettings.AreAdventureSurvivalMechanicsEnabled ? "Enabled" : "Disabled";
s.m_supernaturalCreaturesButton.Text = s.m_worldSettings.AreSupernaturalCreaturesEnabled ? "Enabled" : "Disabled";
if (s.Input.Back || s.Input.Cancel || s.Children.Find<ButtonWidget>("TopBar.Back").IsClicked)
ScreensManager.SwitchScreen(ScreensManager.PreviousScreen);
}
public static void U(WorldOptionsScreen s, object e)
{
if (s.m_worldSettings.GameMode != 0 && (TerrainGenerationMode)e == TerrainGenerationMode.Flat)
{
DialogsManager.ShowDialog(null, new MessageDialog("Unavailable", "平坦地形只能在创造模式下使用", "OK", null, null));
}
else
{
s.m_worldSettings.TerrainGenerationMode = (TerrainGenerationMode)e;
s.m_descriptionLabel.Text = StringsManager.GetString("TerrainGenerationMode." + s.m_worldSettings.TerrainGenerationMode + ".Description");
}
}
}
}