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GameMenuDialog.cs
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using Engine;
using Engine.Graphics;
using Engine.Media;
using Game;
using GameEntitySystem;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace ZHCN
{
public class GameMenuDialog : Dialog
{
private static bool m_increaseDetailDialogShown;
private static bool m_decreaseDetailDialogShown;
private readonly bool m_adventureRestartExists;
private StackPanelWidget m_statsPanel;
private ComponentPlayer m_componentPlayer;
public GameMenuDialog(ComponentPlayer componentPlayer)
{
XElement node = ContentManager.Get<XElement>("Dialogs/GameMenuDialog");
WidgetsManager.LoadWidgetContents(this, this, node);
m_statsPanel = Children.Find<StackPanelWidget>("StatsPanel", true);
m_componentPlayer = componentPlayer;
m_adventureRestartExists = WorldsManager.SnapshotExists(GameManager.WorldInfo.DirectoryName, "AdventureRestart");
if (!m_increaseDetailDialogShown && PerformanceManager.LongTermAverageFrameTime.HasValue && PerformanceManager.LongTermAverageFrameTime.Value * 1000f < 25f && (SettingsManager.VisibilityRange <= 64 || SettingsManager.ResolutionMode == ResolutionMode.Low))
{
m_increaseDetailDialogShown = true;
DialogsManager.ShowDialog(null, new MessageDialog("您的设备性能充足", "可以通过增加视距或分辨率来获得更好的图形效果。请到性能设置做这些更改。", "确定", null, null));
AnalyticsManager.LogEvent("[GameMenuScreen] IncreaseDetailDialog Shown");
}
if (!m_decreaseDetailDialogShown && PerformanceManager.LongTermAverageFrameTime.HasValue && PerformanceManager.LongTermAverageFrameTime.Value * 1000f > 50f && (SettingsManager.VisibilityRange >= 64 || SettingsManager.ResolutionMode == ResolutionMode.High))
{
m_decreaseDetailDialogShown = true;
DialogsManager.ShowDialog(null, new MessageDialog("您的设备性能不足", "可以通过降低视距或分辨率来获得更好的游戏性能。请到性能设置做这些更改。", "确定", null, null));
AnalyticsManager.LogEvent("[GameMenuScreen] DecreaseDetailDialog Shown");
}
m_statsPanel.Children.Clear();
Project project = componentPlayer.Project;
PlayerData playerData = componentPlayer.PlayerData;
PlayerStats playerStats = componentPlayer.PlayerStats;
SubsystemGameInfo subsystemGameInfo = project.FindSubsystem<SubsystemGameInfo>(true);
SubsystemFurnitureBlockBehavior subsystemFurnitureBlockBehavior = project.FindSubsystem<SubsystemFurnitureBlockBehavior>(true);
BitmapFont font = ContentManager.Get<BitmapFont>("Fonts/Pericles24");
BitmapFont font2 = ContentManager.Get<BitmapFont>("Fonts/Pericles18");
Color white = Color.White;
var stackPanelWidget = new StackPanelWidget
{
Direction = LayoutDirection.Vertical,
HorizontalAlignment = WidgetAlignment.Center
};
m_statsPanel.Children.Add(stackPanelWidget);
stackPanelWidget.Children.Add(new LabelWidget
{
Text = "游戏统计",
Font = font,
HorizontalAlignment = WidgetAlignment.Center,
Margin = new Vector2(0f, 10f),
Color = white
});
AddStat(stackPanelWidget, "游戏模式", ZHCN.GameModeNames[(int)subsystemGameInfo.WorldSettings.GameMode] + ", " + ZHCN.EnvironmentBehaviorModeNames[(int)subsystemGameInfo.WorldSettings.EnvironmentBehaviorMode], "");
AddStat(stackPanelWidget, "地形类型", ZHCN.TerrainGenerationModeNames[(int)subsystemGameInfo.WorldSettings.TerrainGenerationMode], "");
string seed = subsystemGameInfo.WorldSettings.Seed;
AddStat(stackPanelWidget, "世界种子", !string.IsNullOrEmpty(seed) ? seed : "(无)", "");
AddStat(stackPanelWidget, "海平面", WorldOptionsScreen.FormatOffset(subsystemGameInfo.WorldSettings.SeaLevelOffset), "");
AddStat(stackPanelWidget, "温度", WorldOptionsScreen.FormatOffset(subsystemGameInfo.WorldSettings.TemperatureOffset), "");
AddStat(stackPanelWidget, "湿度", WorldOptionsScreen.FormatOffset(subsystemGameInfo.WorldSettings.HumidityOffset), "");
AddStat(stackPanelWidget, "生物群落大小", subsystemGameInfo.WorldSettings.BiomeSize + "x", "");
int num = 0;
for (int i = 0; i < 1024; i++)
{
if (subsystemFurnitureBlockBehavior.GetDesign(i) != null)
{
num++;
}
}
AddStat(stackPanelWidget, "家具设计使用", $"{num}/{1024}", "");
stackPanelWidget.Children.Add(new LabelWidget
{
Text = "玩家统计",
Font = font,
HorizontalAlignment = WidgetAlignment.Center,
Margin = new Vector2(0f, 10f),
Color = white
});
AddStat(stackPanelWidget, "名称", playerData.Name, "");
AddStat(stackPanelWidget, "性别", ZHCN.PlayerClassNames[(int)playerData.PlayerClass], "");
object obj;
double num2;
if (!(playerData.FirstSpawnTime >= 0.0))
{
obj = "还未出生";
}
else
{
num2 = (subsystemGameInfo.TotalElapsedGameTime - playerData.FirstSpawnTime) / 1200.0;
obj = num2.ToString("N1") + " 天前";
}
string value = (string)obj;
AddStat(stackPanelWidget, "首次出生", value, "");
object obj2;
if (!(playerData.LastSpawnTime >= 0.0))
{
obj2 = "还未出生";
}
else
{
num2 = (subsystemGameInfo.TotalElapsedGameTime - playerData.LastSpawnTime) / 1200.0;
obj2 = num2.ToString("N1") + " 天";
}
AddStat(stackPanelWidget, "存活天数", (string)obj2, "");
AddStat(stackPanelWidget, "重生", MathUtils.Max(playerData.SpawnsCount - 1, 0).ToString("N0") + " 次", "");
AddStat(stackPanelWidget, "达到最高等级", "等级 " + ((int)MathUtils.Floor(playerStats.HighestLevel)).ToString("N0"), "");
if (componentPlayer != null)
{
Vector3 position = componentPlayer.ComponentBody.Position;
if (subsystemGameInfo.WorldSettings.GameMode == GameMode.Creative)
{
AddStat(stackPanelWidget, "位置", $"{position.X:0}, {position.Z:0} 在海拔 {position.Y:0}", "");
}
else
{
AddStat(stackPanelWidget, "位置", "(在 " + ZHCN.GameModeNames[(int)subsystemGameInfo.WorldSettings.GameMode] + "模式不可用)", "");
}
}
if (string.CompareOrdinal(subsystemGameInfo.WorldSettings.OriginalSerializationVersion, "1.29") > 0)
{
stackPanelWidget.Children.Add(new LabelWidget
{
Text = "战斗统计",
Font = font,
HorizontalAlignment = WidgetAlignment.Center,
Margin = new Vector2(0f, 10f),
Color = white
});
AddStat(stackPanelWidget, "杀死玩家", playerStats.PlayerKills.ToString("N0"), "");
AddStat(stackPanelWidget, "杀死陆生生物", playerStats.LandCreatureKills.ToString("N0"), "");
AddStat(stackPanelWidget, "杀死水生生物", playerStats.WaterCreatureKills.ToString("N0"), "");
AddStat(stackPanelWidget, "杀死空中生物", playerStats.AirCreatureKills.ToString("N0"), "");
AddStat(stackPanelWidget, "近战攻击", playerStats.MeleeAttacks.ToString("N0"), "");
AddStat(stackPanelWidget, "近战重击", playerStats.MeleeHits.ToString("N0"), $"({((playerStats.MeleeHits == 0L) ? 0.0 : (playerStats.MeleeHits / (double)playerStats.MeleeAttacks * 100.0)):0}%)");
AddStat(stackPanelWidget, "远程攻击", playerStats.RangedAttacks.ToString("N0"), "");
AddStat(stackPanelWidget, "远程重击", playerStats.RangedHits.ToString("N0"), $"({((playerStats.RangedHits == 0L) ? 0.0 : (playerStats.RangedHits / (double)playerStats.RangedAttacks * 100.0)):0}%)");
AddStat(stackPanelWidget, "受到重击", playerStats.HitsReceived.ToString("N0"), "");
stackPanelWidget.Children.Add(new LabelWidget
{
Text = "工作统计",
Font = font,
HorizontalAlignment = WidgetAlignment.Center,
Margin = new Vector2(0f, 10f),
Color = white
});
AddStat(stackPanelWidget, "挖掘方块", playerStats.BlocksDug.ToString("N0"), "");
AddStat(stackPanelWidget, "放置方块", playerStats.BlocksPlaced.ToString("N0"), "");
AddStat(stackPanelWidget, "交互方块", playerStats.BlocksInteracted.ToString("N0"), "");
AddStat(stackPanelWidget, "工艺/冶炼", playerStats.ItemsCrafted.ToString("N0"), "");
AddStat(stackPanelWidget, "家具制造", playerStats.FurnitureItemsMade.ToString("N0"), "");
stackPanelWidget.Children.Add(new LabelWidget
{
Text = "移动统计",
Font = font,
HorizontalAlignment = WidgetAlignment.Center,
Margin = new Vector2(0f, 10f),
Color = white
});
AddStat(stackPanelWidget, "总共旅行距离", FormatDistance(playerStats.DistanceTravelled), "");
AddStat(stackPanelWidget, "行走距离", FormatDistance(playerStats.DistanceWalked), $"({((playerStats.DistanceTravelled > 0.0) ? (playerStats.DistanceWalked / playerStats.DistanceTravelled * 100.0) : 0.0):0.0}%)");
AddStat(stackPanelWidget, "跌落距离", FormatDistance(playerStats.DistanceFallen), $"({((playerStats.DistanceTravelled > 0.0) ? (playerStats.DistanceFallen / playerStats.DistanceTravelled * 100.0) : 0.0):0.0}%)");
AddStat(stackPanelWidget, "攀爬距离", FormatDistance(playerStats.DistanceClimbed), $"({((playerStats.DistanceTravelled > 0.0) ? (playerStats.DistanceClimbed / playerStats.DistanceTravelled * 100.0) : 0.0):0.0}%)");
AddStat(stackPanelWidget, "飞行距离", FormatDistance(playerStats.DistanceFlown), $"({((playerStats.DistanceTravelled > 0.0) ? (playerStats.DistanceFlown / playerStats.DistanceTravelled * 100.0) : 0.0):0.0}%)");
AddStat(stackPanelWidget, "游泳距离", FormatDistance(playerStats.DistanceSwam), $"({((playerStats.DistanceTravelled > 0.0) ? (playerStats.DistanceSwam / playerStats.DistanceTravelled * 100.0) : 0.0):0.0}%)");
AddStat(stackPanelWidget, "骑行距离", FormatDistance(playerStats.DistanceRidden), $"({((playerStats.DistanceTravelled > 0.0) ? (playerStats.DistanceRidden / playerStats.DistanceTravelled * 100.0) : 0.0):0.0}%)");
AddStat(stackPanelWidget, "最低海拔", FormatDistance(playerStats.LowestAltitude), "");
AddStat(stackPanelWidget, "最高海拔", FormatDistance(playerStats.HighestAltitude), "");
AddStat(stackPanelWidget, "最深潜水", playerStats.DeepestDive.ToString("N1") + "m", "");
AddStat(stackPanelWidget, "跳跃", playerStats.Jumps.ToString("N0"), "");
stackPanelWidget.Children.Add(new LabelWidget
{
Text = "身体统计",
Font = font,
HorizontalAlignment = WidgetAlignment.Center,
Margin = new Vector2(0f, 10f),
Color = white
});
StackPanelWidget containerWidget = stackPanelWidget;
num2 = playerStats.TotalHealthLost * 100.0;
AddStat(containerWidget, "总共损失生命", num2.ToString("N0") + "%", "");
AddStat(stackPanelWidget, "进食次数", playerStats.FoodItemsEaten.ToString("N0") + " 次", "");
AddStat(stackPanelWidget, "睡觉次数", playerStats.TimesWentToSleep.ToString("N0") + " 次", "");
StackPanelWidget containerWidget2 = stackPanelWidget;
num2 = playerStats.TimeSlept / 1200.0;
AddStat(containerWidget2, "总共睡眠时间", num2.ToString("N1") + " 天", "");
AddStat(stackPanelWidget, "生病次数", playerStats.TimesWasSick.ToString("N0") + " 次", "");
AddStat(stackPanelWidget, "呕吐次数", playerStats.TimesPuked.ToString("N0") + " 次", "");
AddStat(stackPanelWidget, "感冒次数", playerStats.TimesHadFlu.ToString("N0") + " 次", "");
stackPanelWidget.Children.Add(new LabelWidget
{
Text = "其他统计",
Font = font,
HorizontalAlignment = WidgetAlignment.Center,
Margin = new Vector2(0f, 10f),
Color = white
});
AddStat(stackPanelWidget, "闪电袭击", playerStats.StruckByLightning.ToString("N0") + " 次", "");
StackPanelWidget containerWidget3 = stackPanelWidget;
AddStat(containerWidget3, "最简单游戏模式", ZHCN.GameModeNames[(int)playerStats.EasiestModeUsed], "");
ReadOnlyList<PlayerStats.DeathRecord> deathRecords = playerStats.DeathRecords;
if (deathRecords.Count > 0)
{
stackPanelWidget.Children.Add(new LabelWidget
{
Text = "死亡记录",
Font = font,
HorizontalAlignment = WidgetAlignment.Center,
Margin = new Vector2(0f, 10f),
Color = white
});
deathRecords = playerStats.DeathRecords;
foreach (PlayerStats.DeathRecord item in deathRecords)
{
float num3 = (float)MathUtils.Remainder(item.Day, 1.0);
string arg = (!(num3 < 0.2f) && !(num3 >= 0.8f)) ? ((!(num3 >= 0.7f)) ? ((!(num3 >= 0.5f)) ? "早晨," : "下午,") : "夜晚,") : "白天,";
AddStat(stackPanelWidget, string.Format("{1}第{0:0}", MathUtils.Floor(item.Day) + 1.0, arg), "", item.Cause);
}
}
}
else
{
stackPanelWidget.Children.Add(new LabelWidget
{
Text = "没有玩家统计资料,因为是旧版游戏中的世界。",
WordWrap = true,
Font = font2,
HorizontalAlignment = WidgetAlignment.Center,
TextAnchor = TextAnchor.HorizontalCenter,
Margin = new Vector2(20f, 10f),
Color = white
});
}
}
public override void Update()
{
if (Children.Find<ButtonWidget>("More", true).IsClicked)
{
var list = new List<Tuple<string, Action>>();
if (m_adventureRestartExists && GameManager.WorldInfo.WorldSettings.GameMode == GameMode.Adventure)
{
list.Add(new Tuple<string, Action>("重启冒险", delegate
{
DialogsManager.ShowDialog(null, new MessageDialog("重置冒险?", "冒险将从头开始。", "是", "否", delegate (MessageDialogButton result)
{
if (result == MessageDialogButton.Button1)
{
ScreensManager.SwitchScreen("GameLoading", GameManager.WorldInfo, "AdventureRestart");
}
}));
}));
}
if (GetRateableItems().FirstOrDefault() != null && UserManager.ActiveUser != null)
{
list.Add(new Tuple<string, Action>("评价", delegate
{
DialogsManager.ShowDialog(null, new ListSelectionDialog("选择内容进行评价", GetRateableItems(), 60f, (object o) => ((ActiveExternalContentInfo)o).DisplayName, delegate (object o)
{
var activeExternalContentInfo = (ActiveExternalContentInfo)o;
DialogsManager.ShowDialog(null, new RateCommunityContentDialog(activeExternalContentInfo.Address, activeExternalContentInfo.DisplayName, UserManager.ActiveUser.UniqueId));
}));
}));
}
list.Add(new Tuple<string, Action>("编辑玩家", delegate
{
ScreensManager.SwitchScreen("Players", m_componentPlayer.Project.FindSubsystem<SubsystemPlayers>(true));
}));
list.Add(new Tuple<string, Action>("设置", delegate
{
ScreensManager.SwitchScreen("Settings");
}));
list.Add(new Tuple<string, Action>("帮助", delegate
{
ScreensManager.SwitchScreen("Help");
}));
if ((Input.Devices & (WidgetInputDevice.Keyboard | WidgetInputDevice.Mouse)) != 0)
{
list.Add(new Tuple<string, Action>("键盘控制", delegate
{
DialogsManager.ShowDialog(ParentWidget, new KeyboardHelpDialog());
}));
}
if ((Input.Devices & WidgetInputDevice.Gamepads) != 0)
{
list.Add(new Tuple<string, Action>("游戏手柄控制", delegate
{
DialogsManager.ShowDialog(ParentWidget, new GamepadHelpDialog());
}));
}
var dialog = new ListSelectionDialog("更多操作", list, 60f, (object t) => ((Tuple<string, Action>)t).Item1, delegate (object t)
{
((Tuple<string, Action>)t).Item2();
});
DialogsManager.ShowDialog(this, dialog);
}
if (Input.Back || Input.Cancel || Children.Find<ButtonWidget>("Resume", true).IsClicked)
{
DialogsManager.HideDialog(this);
}
if (Children.Find<ButtonWidget>("Quit", true).IsClicked)
{
DialogsManager.HideDialog(this);
GameManager.SaveProject(true, true);
GameManager.DisposeProject();
ScreensManager.SwitchScreen("MainMenu");
}
}
private IEnumerable<ActiveExternalContentInfo> GetRateableItems()
{
if (GameManager.Project != null && UserManager.ActiveUser != null)
{
SubsystemGameInfo subsystemGameInfo = GameManager.Project.FindSubsystem<SubsystemGameInfo>(true);
foreach (ActiveExternalContentInfo item in subsystemGameInfo.GetActiveExternalContent())
{
if (!CommunityContentManager.IsContentRated(item.Address, UserManager.ActiveUser.UniqueId))
{
yield return item;
}
}
}
}
private static string FormatDistance(double value)
{
if (value < 1000.0)
{
return $"{value:0}m";
}
return $"{value / 1000.0:N2}km";
}
private void AddStat(ContainerWidget containerWidget, string title, string value1, string value2 = "")
{
BitmapFont font = ContentManager.Get<BitmapFont>("Fonts/Pericles18");
Color white = Color.White;
Color gray = Color.Gray;
containerWidget.Children.Add(new UniformSpacingPanelWidget
{
Direction = LayoutDirection.Horizontal,
HorizontalAlignment = WidgetAlignment.Center,
Children =
{
new LabelWidget
{
Text = title + ":",
HorizontalAlignment = WidgetAlignment.Far,
Font = font,
Color = gray,
Margin = new Vector2(5f, 1f)
},
new StackPanelWidget
{
Direction = LayoutDirection.Horizontal,
HorizontalAlignment = WidgetAlignment.Near,
Children =
{
new LabelWidget
{
Text = value1,
Font = font,
Color = white,
Margin = new Vector2(5f, 1f)
},
new LabelWidget
{
Text = value2,
Font = font,
Color = gray,
Margin = new Vector2(5f, 1f)
}
}
}
}
});
}
}
}